Categories

Thursday, January 10, 2013

Android games with LIBGDX (4) - gravity

In this part we will deal with jumping, falling and terrain interaction. In the end there's a small bonus!


Sunday, December 9, 2012

Create games with LIBGDX library in Android (3) - game menu basics

   Following feedback from blog visitors, I decided to make a short introduction of how to create a game menu. 

   I'll only cover the basics here and create a very simple menu: a button labeled "START GAME" . Once pressed, it immediately start the game screen.

   More complex menus will be created towards the end of the game development process, this is only a preview for those anxious to give the game a nicer look.


Wednesday, December 5, 2012

Create games with LIBGDX library in Android (1)

   This is a continuation of this tutorial:
Getting Started in Android Game Development with libgdx – Create a Working Prototype in a Day – Tutorial Part 1

That 1st part of the tutorial belongs entirely to obviam.net and I am in no way associated with them.
Since the second part hasn't appeared for almost a year and I've seen many comments asking for it, I decided to post my own version of finishing the game for anyone interested.

Friday, November 30, 2012

Samsung Galaxy Nexus REVIEW

  Before reading:
 Please keep in mind that I am in no way affiliated with the Samsung company and I am NOT promoting their products by any means. This review is a strictly personal point of view and has nothing to do with marketing issues.
 This post might be very helpful to you because it delivers a customer's opinion over his newly bought smartphone.