Following feedback from blog visitors, I decided to make a short introduction of how to create a game menu.
I'll only cover the basics here and create a very simple menu: a button labeled "START GAME" . Once pressed, it immediately start the game screen.
More complex menus will be created towards the end of the game development process, this is only a preview for those anxious to give the game a nicer look.
Sunday, December 9, 2012
Friday, December 7, 2012
Create games with LIBGDX library in Android (2) - short physics lesson
This is a preview before the next improvement
in our "Bob" game.
Wednesday, December 5, 2012
Create games with LIBGDX library in Android (1)
This is a continuation of this tutorial:
Getting Started in Android Game Development with libgdx – Create a Working Prototype in a Day – Tutorial Part 1
That 1st part of the tutorial belongs entirely to obviam.net and I am in no way associated with them.
Since the second part hasn't appeared for almost a year and I've seen many comments asking for it, I decided to post my own version of finishing the game for anyone interested.
Getting Started in Android Game Development with libgdx – Create a Working Prototype in a Day – Tutorial Part 1
That 1st part of the tutorial belongs entirely to obviam.net and I am in no way associated with them.
Since the second part hasn't appeared for almost a year and I've seen many comments asking for it, I decided to post my own version of finishing the game for anyone interested.
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